Fairlight (video Game)
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''Fairlight'' is an
isometric projection Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and ...
arcade adventure Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by Bo Jangeborg and Jack Wilkes and released in
1985 The year 1985 was designated as the International Youth Year by the United Nations. Events January * January 1 ** The Internet's Domain Name System is created. ** Greenland withdraws from the European Economic Community as a result of a ...
on Softek's
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label. Developed in seven months, Jangeborg created the "Worldmaker" graphic development system to replicate the
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system used by Ultimate's ''
Knight Lore ''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in vid ...
''. The game used code from a graphics utility he had developed in 1983, called ''Grax'', which had also been the foundation of graphics package ''The Artist'', published on Softek's SofTechnics label. Jack Wilkes contributed art assets towards the game, including enemy sprites and the title screen. A sequel, '' Fairlight II'', was released in
1986 The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 ** Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. **Spain and Portugal ente ...
.


Gameplay

The player controls an adventurer named Isvar, on his quest to find the Book of Light to escape from Castle Avars which is displayed in an isometric view. Each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. Certain objects have special uses (e.g. keys open certain doors), and there is a puzzle element to the game to discover how some of these objects relate to the world in order to help the player solve the game. In addition to carrying objects, they could also be stacked on top of each other to enable Isvar to climb up to rooms above him or to reach objects otherwise out of reach. There are also a number of secret areas in the castle that are not visually obvious to the player and can only be discovered through exploration. During Isvar's exploration of the castle he is accosted by its guards and monsters - trolls, monks, guards, tornadoes, man-eating plants, bubbles, etc. all of which drain Isvar's energy. The castle also contains food and magical potions which will restore his health. In addition, certain game objects can affect the enemies by either killing, distracting, or freezing them - depending on the object and the type of enemy they are used upon. Once defeated, a guard disappears leaving only his helmet behind. Helmets can be picked up and carried by Isvar, and placed out of harm's way or into the path of a tornado, that destroys any object it touches. Should Isvar leave and re-enter the room, the guard will regenerate from the helmet.


Reception

The game was well received critically and commercially, selling over 50,000 copies and reaching the number one position on the ZX Spectrum charts. The game won the 1985 awards for best arcade adventure, graphics, music and the "state of the art" award according to the readers of ''Crash'' magazine.ttela: Bo banade vägen med datorspelet Fairlight
/ref> Jangeborg claimed Softek withheld royalty payments for ''Fairlight'' unless he signed up to produce further titles. Continuing legal disputes led to the sequel, ''Fairlight II'', being released without Jangeborg's approval, and in an unfinished state with a number of bugs, one of which meant the game could not be completed. '' Inside Outing'' (also known as ''Raffles''), released in 1988 also used Worldmaker as a games engine, but without Jangeborg's input.


References


External links

* *{{moby game, id=/fairlight, name=Fairlight
Bo Jangeborg interview
1985 video games Action-adventure games Amstrad CPC games Amstrad PCW games Commodore 64 games Video games developed in Sweden Video games set in castles ZX Spectrum games